Welcome To
Falconhead Studios
“We have to continually be jumping off cliffs and developing our wings on the way down.” - Kurt Vonnegut
For a little while now, i have bee adding some clips of how the game is coming along to show of the process of the making of the game and also some decisions i make in its development.
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This year starting on the 7th, we will be starting off a few bigger projects, including the making of our first game. After leaving the blog pretty empty for a while, we can promise more content to be produced over the next year, including concept art and models, maybe even some game footage.
We are sure to do side projects as well alongside the larger projects (M.O.D) and work experience. Also check out our facebook and twitter as well for any posts that you missed. Liam here, I have been working in a team of 8 students collaborating with Salisbury Cathedral in order to create a 3D environment of Salisbury Cathedrals Archives. This project I and the team have been working on over the past two months include a large variety of tasks such as photography, concept art, technical drawing, room mapping, 3D modelling, texture mapping, and design the 3D environment itself. The project was busy for just 8 weeks to create a photo-realistic replicate of the room including efficient teamwork and control. This is how it turned out below. This is the beginning of our new blog we're calling Falconhead, I am your blogger, Liam Downton and i shall be posting the events and successes here of FalconHead for documentation. Welcome :)
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April 2019
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