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Falconhead Studios
“We have to continually be jumping off cliffs and developing our wings on the way down.” - Kurt Vonnegut
This week on development, I have added some life within the fishing village area of my game, I have made some new characters, some characters being references to my friends games but these characters are only ment to be background characters or side characters and have no effect on the story whatsoever. Now along with these characters, I have been testing out yet another dialogue system in which the player of Hoshi can speak to in the matter of finding clues of any trails of Nozoka in the area, I used this opportunity to add some story and lore into the game while giving each character a little bit of story that may or may not develop in later games. The dialogue system came out very successful with little fixing, although not finished completely yet.
Tomorrow I will work on the videos for both the updated version of the Queen wasp boss battle and the Cutscene video. I also plan on completing the game around the end of April since, I have pretty much completed most of the mechanics and most of the job now is making the actual levels. After April, I want to polish out the game and bug fix a little before confirming a proper 100% done post.
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