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Falconhead Studios
“We have to continually be jumping off cliffs and developing our wings on the way down.” - Kurt Vonnegut
So after taking a break from developing Vriserus: Caverns of B'aurek in Gamemaker, i thought that i'll take the christmas holidays to develop my 3D element of the game. The 3D element consists of a medieval indoor environment of a tavern-like building, which is designed with 4 rooms and which all join up causing a loop cycle. Later a camera will be added which will animate through this environment and will be used as the first cutscene in the game, after the animation is rendered, i will apply it into a video editing software to add in text and maybe some images which will tell the player about the story and the backstory of Hoshi. I thought that the video would work best as a loop because it can have no ending since its endless which means i do not need to worry about time length. Once implemented in the game i want to add in a skip intro button as im planning to have it run for at least 60 seconds.
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