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Falconhead Studios
“We have to continually be jumping off cliffs and developing our wings on the way down.” - Kurt Vonnegut
So I've been working pretty hard here and there for the past few weeks and I have managed to get the entire tutorial completed for the game as well as the 3D rendered animation for the introduction, these two parts of the game have majorally improved the gaming experience in the game as there is now some proper gameplay and story which is really exciting to me as it shows that all my work on mechanics and design 2D and 3D are paying off very nicely.
Along with the tutorial, I have added a new character from the larger scale version of this game "Vriserus: Lands of Wisteria" which was the previous relic wielder user of space and time. In the main game, he guides you as a soul inside of you, while in this game, he is visuallised as an floating orb that travels alongside Hoshi. I thought that this was the most lore friendly way of creating a tutorial, having a previous wielder show you the controls; this also bonds the player with the game quite nicely too. At the end of the tutorial, Hoshi comes across a small event i coded out, its a small ruin which acts as a wave attack, a time of battle where Hoshi is consistantly attacked by waves of enemies until a door opens etc, while Hoshi is fighting, he is trapped and is up to his mobility and fighting skills to defend himself from his HP from draining to 0 meaning game over. In other news I am still sorry for not uploading any new game footage lately, I'm just not a fan of video editing cus it takes a bit too long for my liking, i will assure you i will have 4-5 videos of each new bits out soon.
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